Takes less time to transform and meteor smashes opponents. He takes out a giant pot! Lastly, the overall slower pace of the game combined with his improved range makes it a lot harder for his opponents to zone him out. Other attacks, namely his up smash, down smash, back aerial, back throw and up throw, were given more KO power – and this can be better taken advantage of in the new environment of Smash 4, in the absence of momentum cancelling and the presence of rage. Kirby is known for being a small lightweight, being tied for the eighth lightest character in the game. Despite their best efforts, the bomb still explodes, and they barely managed to escape it (Kirby flies on a Warp Star with Pit and Link on it while Mario rides on Yoshi). After climbing down from the ridges, Kirby sees/hears something and runs ahead, leaving Peach/Zelda behind. It hits in front of and behind Kirby, and its clean hitbox deals respectable damage and has very high knockback growth like his forward and up smashes. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance along with speed, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. His ground attacks have good range, start quickly, and end quickly as well. His up smash is also a powerful finisher. This is our true HD (1440p 60fps) showcase of every character's Final Smash in Super Smash Bros. Final Smash 2 Ultra Sword 3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10) When they confront Tabuu, Tabuu unleashes his Off Waves that turn everyone, including Kirby, into trophies. It has limited availability in all games that it appears in. In the beginning, a trophy of Mario and Kirby are thrown into an arena, come to life, and have a friendly match. Kirby does a quick roundhouse kick forwards. However, the small hitbox is difficult to land and it leaves Kirby vulnerable if he misses. Players almost immediately saw Kirby's improvements from Melee (which included a stronger aerial game, grabs, and a more reliable recovery) and combined with the slower pace of the game to which he can keep up with, he was ranked 14th on Brawl's first tier list, and then rose to 13th place on the second and third tier lists. Creates a shock wave when landing. As such, Kirby functions well with a bait and punish playstyle, although being unprepared for an opponent's approach can be hazardous due to his unimpressive survivability. Skids to the right, spins and then holds his arm up. While near the edge of, A bicycle kick. These stickers can only be used by Kirby, or a select few including him: Kirby's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Kirby. When used in the air, the first hit has less startup lag, and the second hit is a powerful semi-spike, making it a good edgeguarding tool. Kirby gets up, then kicks on one side, then the other. When Kirby descends from Final Cutter, a meteor smash hitbox is produced, making it useful for edge-guarding from above. The Fury Stomp from the Suplex ability. Although its damage output is low, it is a very useful combo starter at low percents, especially on fast-fallers, due to it coming out on frame 4 and having both minimal ending lag and disjointed range which slightly reaches behind him. ", just like his down taunt. Up Smash: 18.0 % (25.2 %) Kirby does a backward somersault with a kick. Several characters in the game have Meteor Smash capabilities: Kirby… Before he can do anything, Bowser appears and attacks Ganondorf's trophy in revenge for turning him into a trophy earlier, before throwing it aside. This "Hi!" While near the edge of Final Destination, it KOs middleweights at 160% in the, The attack of the same name from the Ninja ability. After going through Subspace alone and reviving some of the fighters along the way, Kirby finds Ganondorf's trophy. Make sure that first swing hits, though, or nothing else will happen! He can swallow anything with his gigantic mouth, then spit it out as ammo. Update 1.1.3 brought about even more buffs for Kirby: his dashing speed increased; his smash attacks, forward and back aerials, and all variations of Hammer Flip became slightly stronger; and up throw gained KO potential. He's so round, he's sometimes treated like a ball. To perform a Final Smash, a player must either destroy a Smash Ball or acquire a \"Pity Fin… However, he tends to struggle against characters who can outspeed him at most departments, such as Meta Knight, or camp him, such as the Ice Climbers and Olimar. His pummel is very quick and can deal some extra damage before a throw. His most prominent weakness is his endurance. Final Cutter is Kirby's recovery move and is decent at that, granting good vertical distance and decent horizontal distance, as well as decent protection during his ascent and descent. Complementing his six jumps, Kirby has effective aerial attacks as well. When using the Hammer on the ground, Smash Bros. Kirby swings it upward rather than downward, to mimic the way he attacks in the Super Smash Bros. Its high damage and low knockback makes it useful for damage racking. Kirby is ranked 50th out of 55 on the current tier list, thus going into the F tier. Kirby draws a silver blade, similar to a scimitar, jumps into the air a bit less than the height of Falco's full jump, and falls quickly, releasing a blue "wave" projectile forward if he lands on a solid surface, travelling the distance of a Falco Phantasm. The inclusion of rage further exacerbates this issue, and while it improves Kirby's own KO potential, his poor endurance combined with his lack of a ladder combo or early kill confirm prevents him from making great use of the mechanic. In these games, Nightmare takes control of the Fountain of Dreams in an attempt to extend his control over Drea… Aside from his average dashing speed, his mobility is poor: he walks slowly and has low traction, while having the fourth-slowest air speed and falling speed, and the third-lowest gravity, but high air acceleration, being the 15th highest. Nov 11, 2013 #14. Final Smash: Ultra Sword Kirby swings a sword that's way bigger than he is. In a perfect world, the awesome Super Ability music would play as soon as Kirby obtains the Smash Ball. The first two hits have low knockback, which allows them to connect reliably with the third hit. The move generally hits best on the way up and at the very end of the attack. Additionally, Kirby possesses a strong grab game, with an above average grab range, two great setup throws, and a throw that can even KO (which is rare among characters in Brawl). His smash attacks are notably strong without being particularly slow, making them excellent finishing moves. series. Inhale (B) – Inhales opponents. Hops to look off-screen, then hops back into his default position. Kirby's poor mobility not only makes it significantly difficult for him to approach and pressure opponents, but also makes him susceptible to fast characters like Sonic, or those with disjointed hitboxes like Marth and Cloud. Kirby teetering in Super Smash Bros. for Nintendo 3DS. Kirby is a small, short lightweight, tied for the fifth-lightest character in the game. The cook puts on his hat! The hitboxes are weak, Based on the Pile Driver from the Suplex ability in, Based on the Air Drop from the Ninja ability in, Based on the Quick Stamping from the Suplex ability in. It KOs middleweights at 158% from anywhere on Final Destination in the. Most of his issues in Brawl were not only retained but worsened and he also suffers from new weaknesses. His light weight is beneficial against King Dedede, since the latter specializes in chain grabbing opponents, with Kirby's light weight rendering this strategy moot (although his light weight also renders him more vulnerable to KOs). His back aerial takes that principle even further, being his fastest and strongest aerial. Final Cutter (Up + B) – Jumps high into the air, striking on the way up and on the way down. A good juggling move and can be followed by another up tilt, a back air, or an up air, depending on the opponent's percentage. There are a few changes to the animation, but in general it’s exactly the same as it was in Super Smash … He also has poor reach in most of his attacks due to his small size and short limbs. Kirby's range is also mediocre at best, and his strongest moves happen to be his slowest, making it difficult for him to KO opponents outside of edge-guarding or without a set-up. Kirby is a veteran fighter in Super Smash Bros. These aspects culminated with Kirby being placed at 33rd on the first tier list as the 2nd highest low tier character. Kirby's throws are based on attacks used by the, The punch version of the Arm Throw from the Fighter ability. Performs a legsweep. Final Smash 1 Cook Kirby Varies Kirby pulls out a big pot and sucks in anyone nearby. This attack is somewhat similar to Ike's Aether. However, Kirby is miraculously revived thanks to the badge he found at Dedede's hideout earlier, which he had swallowed prior to Tabuu's attack (when Bowser escapes with the Peach/Zelda trophy in his Clown Car). Kirby has one of the strongest combo abilities in Brawl, as he has many great setup moves, and attacks that string together well. When used in midair, Kirby swings it two times, causing Kirby to rise slightly. His down tilt has a chance to trip opponents, creating additional setups. Since then, Kirby has failed to make a significant impact at tournaments as he hardly has any tournament representation outside of Komota who never places high at supermajors. 1. : Kirby's Dream Land 2. : Kirby Super Star (NTSC), Kirby's Fun Pak (… This page was last edited on November 3, 2020, at 11:18. After defeating them, the Falcon Flyer, and the Halberd (now under Meta Knight's control) land in front of them, and they all join forces to defeat the Subspace Army. Kirby taunting alongside Toon Link and Pikachu. Smash Ultimate 8 Player final smash playlist! Hammer Flip (Side + B) – Delivers a powerful hammer attack that can launch foes. Fortunately, Kirby manages to save them by destroying the Gunship with Dragoon (suggesting that the Halberd and smaller ships were a distraction so he could launch this surprise attack), and follows the others into Subspace. He can exhale them as a star to deal damage, or copy their neutral special attack. Said attack will be replaced with the Final Smash. Kirby has achieved average tournament representation and some degree of success: Poyo, Triple R and Prince Kirby have each won numerous local tournaments and continue to place very well at them in singles and doubles play, while MikeKirby and K.I.D.Goggles have collectively achieved a handful of notable results at regional and national tournaments. A spinning roundhouse kick. He also has high KO power with good finishers, with his smash attacks, back aerial, Hammer, and Stone all being able to KO opponents (although his back aerial stales quickly and his Hammer and Stone are laggy and generally require good reads to land). For other uses, see Kirby. However, it can be edgehogged rather easily, it is too slow to be used effectively for camping, and experienced players will be able to shield the wave without much difficulty. From SmashWiki, the Super Smash Bros. wiki, This article is about Kirby's appearance in, Super Smash Bros. Brawl Character Matchups, Kirby's Moves - History Behind Super Smash Bros. Brawl, by CrappyCaptureDevice (main video), https://www.ssbwiki.com/index.php?title=Kirby_(SSBB)&oldid=1493719. or meteor smashes, detrimental to him. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of hitstun canceling, and the introduction of tripping benefits some of his moves such as his down tilt. However, due to his continually sparse results after Frostbite 2017, Kirby has since dropped to 50th on the fourth and current tier list. Final Smashes tend to be incredibly powerful attacks, often leaving the user invincible for the move's duration (the periods vary from character to character, but always apply upon startup/execution), are generally unblockable, and, if properly executed, usually have the capacity to KO at least one opponent. Then, he would use the Ultra Sword as a Final Smash. He ranks 20th on the current tier list at the top of mid tier, which is a drastic improvement over his last place ranking in Super Smash Bros. Melee. After a fight, Mario and Pit/Link and Yoshi are turned into trophies, and are captured by an arm from a cargo drove by King Dedede, which also has Zelda/Peach, Luigi, and Ness's trophies. Piranha Plant DLC is now available in Super Smash Bros. This flip-book animation of Scorpion performing a Final Smash on Kirby in Smash Bros. It also renders Kirby's foot, A crouching shin kick. Crouching while Sonic uses his neutral attack on Fox. Despite his buffs, he also received a few nerfs, mainly to his damage output as well as the frame data on some of his moves. Due to this, his tier placement has been widely debated, with some players believing he should be placed slightly higher due to niche matchups against much higher tiered characters, such as Zero Suit Samus and Fox. He is also very vulnerable to juggling, due to his aforementioned slow falling and air speeds. However, this comes at the cost of poor endurance. Although his intention was not to make it the final … His up special move, Final Cutter, is his primary recovery move, and produces a shockwave upon landing, creating his only normal projectile. The super tough pink puff crashes into the fray! Forcerounds Smash Journeyman. Final Smashes are incredibly powerful in comparison to most other attacks, generally leaving the user invincible for the move's duration, and, if properly executed, usually have the capacity to KO at least one opponent. One of Kirby's strong aspects is his ground game. Jumping above Luigi's Green Missile while near a Smash Ball. Kirby gets up then spins around, kicking. The release of Bayonetta and Corrin also hurt him since they too proved to be tough matchups for Kirby. He has only the 25th fastest walking speed, the 28th fastest dashing speed, the second lowest jumping height, a slow air speed, and a slow falling speed. When Kirby does a taunt, his Copy Ability gets discarded. However, it has high startup lag, and is weak for a meteor smash, so it's not very effective if Kirby does not land many hits. When Mario attempts to stop the bomb, he is ambushed by a giant cannonball and is blasted away from the stadium. His neutral aerial is his worst aerial and is often considered one of the worst aerial attacks in Brawl. Regardless, Kirby has considerably improved from Melee, and has his results and playerbase significantly increase, albeit still having trouble with most of the top and high tiers. Brings his arms down twice, does a cartwheel, and then holds his arm up. The damage depends on the opponent's position from Kirby. 12% (clean), 10% (mid), 8% (mid-late), 6% (late). He can also spit out characters with poor recoveries below the stage, where the opponent is unlikely to recover, and Kirby, with his good recovery, can easily get back onto the stage. It also emits a shockwave upon landing, making it difficult to punish if not at point-blank range. His light weight is both advantageous and disadvantageous; he is less vulnerable to chain throws (including King Dedede's down throw), but he also gets launched farther when hit, making him easier to KO. When coupled with its, The Spin Kick from the Fighter ability. One of Kirby's new alternate costumes alongside Charizard and Meta Knight. He was confirmed during the E3 Nintendo Direct on June 11th, 2013. Kirby's multitude of jumps allow him to recover from long distances and mix up his landings. A final boss is the last boss of a game or sub-game. A round, pink ball of cuteness from a distant, peaceful star. However, Kirby has noticeable flaws. As of update 1.1.3, it is Kirby's strongest throw, and thus his most reliable one for KOing. Stone (Down + B) – Turns into a heavy object and plummets downward, taking no damage while transfor… As a result, Kirby is significantly worse than in Brawl. Overall, Kirby tends to run hot and cold, similarly to Luigi. However, Komota later scored an upset by defeating Ally at Frostbite 2017 and placing 33rd at said tournament. Kirby would then drop to 41st on the second tier list, and eventually to 47th on the third tier list, with the latter drop being tied with Pit and Yoshi's for the second largest between the second and third tier lists. Kirby has been considerably nerfed in the transition from Brawl to SSB4. Due to unused animations discovered via hacking, the ability to charge Kirby's Hammer was originally intended for, At a total of 80, Kirby has the most sound clips of any character, with his amount of clips being rivaled only by the. It also has noticeable, albeit small, startup lag. These include characters such as Falco and Sheik. Each fighter has their own Final Smash, which can be unleashed by acquiring the Smash Ball and then using a Neutral special move. King Dedede then runs over to Kirby and hugs him before pointing the staircase to Kirby, and dragging Kirby up it. Kirby (カービィ, Kirby) is a playable character in Super Smash Bros. 4. The ending lag makes it impractical for offstage use. Side Smash: 18.3 % (25.2 %) A forceful side kick toward the direction Kirby is facing. Among his strengths are fast attacks for naturally-flowing combos, including up tilt, forward throw, and down aerial – the latter of which is also a great KO set-up attack – and good edgeguarding ability thanks to his versatile forward aerial and powerful back aerial. Eventually, they find a cave that Dedede's cargo is parked by, and after getting through, they find Dedede's hideout. Ultimate, first playable in Super Smash Bros. [1] Makiko Ōmoto returns as his voice actor with new voice clips, sounding more akin to his appearances from Kirby's Return to Dream Land onward. However, its ending lag hinders its combo and setup potential, though it is still decent. Kirby (カービィ, Kirby) returns as a playable character in Super Smash Bros. Brawl. Update 1.0.6 improved up and down smashes' KO potentials; re-purposed down throw into a viable damage racking option; and decreased Inhale and Hammer Flip's ending lag. The changes to locks also benefits him as he can use his jab and down tilt to lock his opponents and build up a lot of damage. It functions as a sex kick, but also has the lowest amount of start-up lag out of Kirby's aerials, due to it coming out on frame 6. However, it has a sourspot behind Kirby that cannot reliably KO. 3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10). Kirby and the others then aided Marth, Ike, Lucas, the Ice Climbers, and the Pokémon Trainer in warding off the Subspace Army troops that had come to face them. Make sure the first swing connects with an opponent, or nothing else will happen. Kirby has a decent matchup spread overall. Once you have mastered Kirby's jump and are comfortable with his Air Attacks, Meteor Smashing is the final step at maximizing Kirby's lethal potential.
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